using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; namespace DCGO.CardEffects.BT10 { public class BT10_058 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top 4 cards of your deck. Add 2 cards that are either black with [Knightmon] or [DeadlyAxemon] in their names or with [Twilight] in their traits among them to your hand. Place the rest at the bottom of your deck in any order."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardTraits.Contains("Twilight")) { return true; } if (cardSource.HasCardColor(CardColor.Black)) { if (cardSource.ContainsCardName("Knightmon")) { return true; } if (cardSource.ContainsCardName("DeadlyAxemon")) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 4, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 2 cards that are either black with [Knightmon] or [DeadlyAxemon] in their names or with [Twilight] in their traits.", mode: SelectCardEffect.Mode.AddHand, maxCount: 2, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } return cardEffects; } } }