using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; namespace DCGO.CardEffects.BT10 { public class BT10_097 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Reveal the top 6 cards of your deck. You may add 2 cards with [Blue Flare] in their traits among them to your hand, and play 1 [Kiriha Aonuma] among them without paying its memory cost. Place the rest at the bottom of your deck in any order. Then, place this card in your Battle Area."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardTraits.Contains("BlueFlare")) { return true; } if (cardSource.CardTraits.Contains("Blue Flare")) { return true; } return false; } bool CanSelectCardCondition1(CardSource cardSource) { if (cardSource.CardNames.Contains("KirihaAonuma") || cardSource.CardNames.Contains("Kiriha Aonuma")) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { List selectedCards = new List(); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndSelect( revealCount: 6, selectCardConditions: new SelectCardConditionClass[] { new SelectCardConditionClass( canTargetCondition:CanSelectCardCondition, canTargetCondition_ByPreSelecetedList:null, canEndSelectCondition:null, canNoSelect:false, selectCardCoroutine: null, message: "Select 2 cards with [Blue Flare] in their traits.", maxCount: 2, canEndNotMax:false, mode: SelectCardEffect.Mode.AddHand ), new SelectCardConditionClass( canTargetCondition:CanSelectCardCondition1, canTargetCondition_ByPreSelecetedList:null, canEndSelectCondition:null, canNoSelect:false, selectCardCoroutine: SelectCardCoroutine, message: "Select 1 [Kiriha Aonuma].", maxCount: 1, canEndNotMax:false, mode: SelectCardEffect.Mode.Custom ), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass, canNoAction: true )); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Library, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +2", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] (Trash this card in your battle area to activate the effect below. You can't activate this effect the turn this card enters play.) - Gain 2 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanDeclareOptionDelayEffect(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(2, activateClass)); } } } if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaceSelfDelayOptionSecurityEffect(card)); } return cardEffects; } } }