using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; namespace DCGO.CardEffects.BT10 { public class BT10_095 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Activate 1 of the effects below. If you have a Digimon with [Shoutmon X5] in its name in play, activate all of the effects below instead. - 1 of your Digimon with [Xros Heart] in its traits gains for the turn. - (Draw 2 cards from your deck.)"; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { #region セキュリティアタック Func _SecurityAttack1Plus = () => SecurityAttack1Plus(); IEnumerator SecurityAttack1Plus() { bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.CardTraits.Contains("Xros Heart") || permanent.TopCard.CardTraits.Contains("XrosHeart")) { return true; } } return false; } if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get Security Attack +1.", "The opponent is selecting 1 Digimon that will get Security Attack +1."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack(targetPermanent: permanent, changeValue: 1, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } } #endregion #region 2ドロー Func _Draw2 = () => Draw2(); IEnumerator Draw2() { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw()); } #endregion List> canSelectEffects = new List>() { _SecurityAttack1Plus, _Draw2 }; #region シャウトモンX5がいる場合(順番を選択 if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsDigimon && permanent.TopCard.ContainsCardName("Shoutmon X5"))) { List> activatedEffects = new List>(); while (canSelectEffects.Count((effect) => !activatedEffects.Contains(effect)) >= 1) { if (canSelectEffects.Count((effect) => !activatedEffects.Contains(effect)) >= 2) { List> selectionElements = new List>() { new SelectionElement(message: $"S Attack +1", value : 0, spriteIndex: 0), new SelectionElement(message: $"Draw 2", value : 1, spriteIndex: 0), }; string selectPlayerMessage = "Which effect will you activate the first?"; string notSelectPlayerMessage = "The opponent is choosing which effect activates."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { for (int i = 0; i < canSelectEffects.Count; i++) { if (!activatedEffects.Contains(canSelectEffects[i])) { GManager.instance.userSelectionManager.SetInt(i); break; } } } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); int effectIndex = GManager.instance.userSelectionManager.SelectedIntValue; if (0 <= effectIndex && effectIndex <= canSelectEffects.Count - 1) { IEnumerator effect = canSelectEffects[effectIndex](); yield return ContinuousController.instance.StartCoroutine(effect); if (!activatedEffects.Contains(canSelectEffects[effectIndex])) { activatedEffects.Add(canSelectEffects[effectIndex]); } } } } #endregion #region シャウトモンX5がいない場合(1つ選択 else { List> selectionElements = new List>() { new SelectionElement(message: $"S Attack +1", value : 0, spriteIndex: 0), new SelectionElement(message: $"Draw 2", value : 1, spriteIndex: 0), }; string selectPlayerMessage = "Which effect will you activate?"; string notSelectPlayerMessage = "The opponent is choosing which effect activates."; GManager.instance.userSelectionManager.SetIntSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); int effectIndex = GManager.instance.userSelectionManager.SelectedIntValue; GManager.instance.commandText.CloseCommandText(); yield return new WaitWhile(() => GManager.instance.commandText.gameObject.activeSelf); if (0 <= effectIndex && effectIndex <= canSelectEffects.Count - 1) { IEnumerator effect = canSelectEffects[effectIndex](); yield return ContinuousController.instance.StartCoroutine(effect); } } #endregion } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } return cardEffects; } } }