using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; namespace DCGO.CardEffects.BT10 { public class BT10_041 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 Option from hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may use 1 Option card with [Plug-In] in its name or that's yellow and has a memory cost of 5 or less from your hand without meeting its color requirements or paying its memory cost. Place the Option card used with this effect on top of your security stack face down instead of placing it in your trash."; } bool OptionCondition(CardSource cardSource) { if (cardSource.IsOption) { if (cardSource.ContainsCardName("Plug-In")) { return true; } if (cardSource.HasCardColor(CardColor.Yellow)) { if (cardSource.GetCostItself <= 5) { return true; } } } return false; } bool CanSelectCardCondition(CardSource cardSource) { if (OptionCondition(cardSource)) { if (!cardSource.CanNotPlayThisOption) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { #region ignore color requirement IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("ignore color condition", CanUseCondition1, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: OptionCondition); Func getCardEffect = GetCardEffect; card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect); ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return ignoreColorConditionClass; } return null; } bool CanUseCondition1(Hashtable hashtable) { return true; } #endregion if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1) { List selectedCards = new List(); int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage( "Select 1 option card to use.", "The opponent is selecting 1 option card to use."); selectHandEffect.SetUpCustomMessage_ShowCard("Used Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayOptionCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, root: SelectCardEffect.Root.Hand, setAddSecurityEndOption: true ) ); } #region release effect card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect); #endregion } } if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("This Digimon digivolves", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] This Digimon may digivolve into a [Sakuyamon] in your hand for a cost of 1, ignoring its digivolution requirements."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.CardNames.Contains("Sakuyamon"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: card.PermanentOfThisCard(), cardCondition: CanSelectCardCondition, payCost: true, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: 1, isHand: true, activateClass: activateClass, successProcess: null)); } } return cardEffects; } } }