using System.Collections.Generic; namespace DCGO.CardEffects.BT11 { public class BT11_060 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CardEffectCondition(ICardEffect cardEffect) { return CardEffectCommons.IsOpponentEffect(cardEffect, card); } bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } string effectName = "Can't return to hand by opponent's effects"; cardEffects.Add(CardEffectFactory.CannotReturnToHandStaticEffect( permanentCondition: PermanentCondition, cardEffectCondition: CardEffectCondition, isInheritedEffect: false, card: card, condition: CanUseCondition, effectName: effectName )); } if (timing == EffectTiming.None) { bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CardEffectCondition(ICardEffect cardEffect) { return CardEffectCommons.IsOpponentEffect(cardEffect, card); } bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } string effectName = "Can't return to deck by opponent's effects"; cardEffects.Add(CardEffectFactory.CannotReturnToDeckStaticEffect( permanentCondition: PermanentCondition, cardEffectCondition: CardEffectCondition, isInheritedEffect: false, card: card, condition: CanUseCondition, effectName: effectName )); } return cardEffects; } } }