using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT11 { public class BT11_063 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { ChangeCardNamesClass changeCardNamesClass = new ChangeCardNamesClass(); changeCardNamesClass.SetUpICardEffect("Also treated as [Numemon]", CanUseCondition, card); changeCardNamesClass.SetUpChangeCardNamesClass(changeCardNames: ChangeCardNames); cardEffects.Add(changeCardNamesClass); bool CanUseCondition(Hashtable hashtable) { return true; } List ChangeCardNames(CardSource cardSource, List CardNames) { if (cardSource == card) { CardNames.Add("Numemon"); } return CardNames; } } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 card from hand to Draw 2", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] By trashing 1 card with [Numemon], [Sukamon], [Nanimon], or [Etemon] in its name in your hand, . (Draw 2 cards from your deck.)"; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.ContainsCardName("Numemon")) { return true; } if (cardSource.ContainsCardName("Sukamon")) { return true; } if (cardSource.ContainsCardName("Nanimon")) { return true; } if (cardSource.ContainsCardName("Etemon")) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1) { bool discarded = false; int discardCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { discarded = true; yield return null; } } if (discarded) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(card.Owner, 2, activateClass).Draw()); } } } } return cardEffects; } } }