using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT11 { public class BT11_049 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnStartTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Turn] Gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (isExistOnField(card)) { if (card.Owner.GetBattleAreaPermanents().Contains(card.PermanentOfThisCard())) { if (card.Owner.CanAddMemory(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (isExistOnField(card)) { if (card.Owner.CanAddMemory(activateClass)) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } } } return cardEffects; } } }