using System; using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT11 { public class BT11_059 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool Condition() { return !CardEffectCommons.IsExistOnField(card); } bool PermanentCondition(Permanent targetPermanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(targetPermanent, card); } bool CardSourceCondition(CardSource cardSource) { return cardSource == card; } bool RootCondition(SelectCardEffect.Root root) { return true; } int ReduceCost() { return CardEffectCommons.MatchConditionOwnersPermanentCount(card, (permanent) => (permanent.TopCard.CardColors.Contains(CardColor.Green) || permanent.TopCard.CardColors.Contains(CardColor.Black)) && permanent.IsTamer); } cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect>( changeValue: () => -ReduceCost(), permanentCondition: PermanentCondition, cardCondition: CardSourceCondition, rootCondition: RootCondition, isInheritedEffect: false, card: card, condition: Condition, setFixedCost: false)); } if (timing == EffectTiming.OnEndBattle) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Unsuspend this Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Unsuspend_BT11_059"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns][Once Per Turn] When this Digimon deletes an opponent's Digimon in battle, unsuspend this Digimon."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { bool WinnerCondition(Permanent permanent) => permanent.cardSources.Contains(card); bool LoserCondition(Permanent permanent) => CardEffectCommons.IsOpponentPermanent(permanent, card); if (CardEffectCommons.CanTriggerWhenDeleteOpponentDigimonByBattle(hashtable: hashtable, winnerCondition: WinnerCondition, loserCondition: LoserCondition, isOnlyWinnerSurvive: false)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { Permanent selectedPermanent = card.PermanentOfThisCard(); yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List() { selectedPermanent }, activateClass).Unsuspend()); } } return cardEffects; } } }