using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT11 { public class BT11_103 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Play Cost -1", CanUseCondition, card); changeCostClass.SetUpChangeCostClass( changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); cardEffects.Add(changeCostClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.TopCard.CardColors.Contains(CardColor.Green) && permanent.IsTamer); } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= 1; } } } return Cost; } bool PermanentsCondition(List targetPermanents) { return true; } bool CardSourceCondition(CardSource cardSource) { return cardSource == card; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } } if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Until the end of your opponent's turn, all of their Digimon gain \"[All Turns] When this Digimon becomes suspended, lose 1 memory.\""; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } foreach (Permanent permanent in card.Owner.Enemy.GetBattleAreaPermanents()) { if (PermanentCondition(permanent)) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateDebuffEffect(permanent)); } } AddSkillClass addSkillClass = new AddSkillClass(); addSkillClass.SetUpICardEffect("Memory -1", CanUseCondition1, card); addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects); card.Owner.UntilOpponentTurnEndEffects.Add((_timing) => addSkillClass); bool CanUseCondition1(Hashtable hashtable) { return true; } bool CardSourceCondition(CardSource cardSource) { if (PermanentCondition(cardSource.PermanentOfThisCard())) { if (cardSource == cardSource.PermanentOfThisCard().TopCard) { return true; } } return false; } List GetEffects(CardSource cardSource, List cardEffects, EffectTiming _timing) { if (_timing == EffectTiming.OnTappedAnyone) { ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Memory -1", CanUseCondition2, cardSource); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1()); cardEffects.Add(activateClass1); if (cardSource.PermanentOfThisCard() != null) { activateClass1.SetEffectSourcePermanent(cardSource.PermanentOfThisCard()); } string EffectDiscription1() { return "[All Turns] When this Digimon becomes suspended, lose 1 memory."; } bool CanUseCondition2(Hashtable hashtable) { if (CardSourceCondition(cardSource)) { if (CardEffectCommons.IsExistOnBattleArea(cardSource)) { if (CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable, (permanent) => permanent == cardSource.PermanentOfThisCard())) { return true; } } } return false; } bool CanActivateCondition1(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(cardSource)) { return true; } return false; } IEnumerator ActivateCoroutine1(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(cardSource.Owner.AddMemory(-1, activateClass1)); } } return cardEffects; } } } if (timing == EffectTiming.SecuritySkill) { CardEffectCommons.AddActivateMainOptionSecurityEffect( card: card, cardEffects: ref cardEffects, effectName: $"Opponent's Digimon get effect"); } return cardEffects; } } }