using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT11 { public class BT11_083 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 card from hand to return 1 card from trash to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may trash 1 card in your hand. If you do, return 1 [Mirei Mikagura] or 1 card with [Angel], [Archangel], or [Fallen Angel] in its traits from your trash to your hand."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardNames.Contains("Mirei Mikagura")) { return true; } if (cardSource.CardNames.Contains("MireiMikagura")) { return true; } if (cardSource.CardTraits.Contains("Angel")) { return true; } if (cardSource.CardTraits.Contains("Archangel")) { return true; } if (cardSource.CardTraits.Contains("Fallen Angel")) { return true; } if (cardSource.CardTraits.Contains("FallenAngel")) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.HandCards.Count >= 1) { bool discarded = false; int discardCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: discardCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, mode: SelectHandEffect.Mode.Discard, cardEffect: activateClass); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { if (cardSources.Count >= 1) { discarded = true; yield return null; } } if (discarded) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } } } } } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Memory+1_BT11_083"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn][Once Per Turn] When you play [Angewomon] or [Mirei Mikagura], gain 1 memory."; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.CardNames.Contains("Angewomon")) { return true; } if (permanent.TopCard.CardNames.Contains("Mirei Mikagura") || permanent.TopCard.CardNames.Contains("MireiMikagura")) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } if (timing == EffectTiming.None) { AddSkillClass addSkillClass = new AddSkillClass(); addSkillClass.SetUpICardEffect("Your Digimon gets Retaliation", CanUseCondition, card); addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects); addSkillClass.SetIsInheritedEffect(true); cardEffects.Add(addSkillClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { return true; } } return false; } bool PermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CardSourceCondition(CardSource cardSource) { if (PermanentCondition(cardSource.PermanentOfThisCard())) { if (cardSource == cardSource.PermanentOfThisCard().TopCard) { if (cardSource.CardTraits.Contains("Angel")) { return true; } if (cardSource.CardTraits.Contains("Archangel")) { return true; } if (cardSource.CardTraits.Contains("Fallen Angel")) { return true; } if (cardSource.CardTraits.Contains("FallenAngel")) { return true; } } } return false; } List GetEffects(CardSource cardSource, List cardEffects, EffectTiming _timing) { if (_timing == EffectTiming.OnDestroyedAnyone) { bool Condition() { if (CardSourceCondition(cardSource)) { if (CardEffectCommons.HasMatchConditionOwnersPermanent( card, (permanent) => permanent.TopCard.CardColors.Contains(CardColor.Yellow) && permanent.IsDigimon)) { return true; } } return false; } cardEffects.Add(CardEffectFactory.RetaliationSelfEffect(isInheritedEffect: false, card: cardSource, condition: Condition)); } return cardEffects; } } return cardEffects; } } }