using System; using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT11 { public class BT11_042 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Add 1 card from security to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may search your security stack, reveal 1 card with [Angel], [Archangel], or [Fallen Angel] in its traits from it, and add it to your hand. If you added a card, . Then, shuffle your security stack."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardTraits.Contains("Angel")) { return true; } if (cardSource.CardTraits.Contains("Archangel")) { return true; } if (cardSource.CardTraits.Contains("Fallen Angel")) { return true; } if (cardSource.CardTraits.Contains("FallenAngel")) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.SecurityCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.SecurityCards.Count >= 1) { int maxCount = Math.Min(1, card.Owner.SecurityCards.Count); CardSource selectedCard = null; SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, message: "Select 1 card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Security, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { foreach (CardSource cardSource in cardSources) { selectedCard = cardSource; } if (cardSources.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } yield return null; } if (selectedCard != null) { yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } ContinuousController.instance.PlaySE(GManager.instance.ShuffleSE); card.Owner.SecurityCards = RandomUtility.ShuffledDeckCards(card.Owner.SecurityCards); } } } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Memory+1_BT11_042"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn][Once Per Turn] When you play [LadyDevimon] or [Mirei Mikagura], gain 1 memory."; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.CardNames.Contains("LadyDevimon")) { return true; } if (permanent.TopCard.CardNames.Contains("Mirei Mikagura") || permanent.TopCard.CardNames.Contains("MireiMikagura")) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, PermanentCondition)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } if (timing == EffectTiming.None) { bool CanUseCondition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (CardEffectCommons.HasMatchConditionOwnersPermanent(card, (permanent) => permanent.IsDigimon && permanent.TopCard.CardColors.Contains(CardColor.Purple))) { return true; } } } return false; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { if (permanent.TopCard.CardTraits.Contains("Angel")) { return true; } if (permanent.TopCard.CardTraits.Contains("Archangel")) { return true; } if (permanent.TopCard.CardTraits.Contains("Fallen Angel")) { return true; } if (permanent.TopCard.CardTraits.Contains("FallenAngel")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.BlockerStaticEffect(permanentCondition: PermanentCondition, isInheritedEffect: true, card: card, condition: CanUseCondition)); } return cardEffects; } } }