using System.Collections.Generic; namespace DCGO.CardEffects.BT12 { public class BT12_060 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.HasSaveText && targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.SaveEffect(card: card)); } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (card.PermanentOfThisCard().TopCard.HasSaveText) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } } }