using System; using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT12 { public class BT12_107 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Until the end of your opponent's turn, 1 of your opponent's Digimon gains \"[Start of Your Main Phase] Attack with this Digimon.\""; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { Permanent selectedPermanent = null; if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Attack with this Digimon", CanUseCondition1, selectedPermanent.TopCard); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1()); activateClass1.SetEffectSourcePermanent(selectedPermanent); selectedPermanent.UntilOwnerTurnEndEffects.Add(GetCardEffect); if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass)) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateDebuffEffect(selectedPermanent)); } string EffectDiscription1() { return "[Start of Your Main Phase] Attack with this Digimon."; } bool CanUseCondition1(Hashtable hashtable1) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent)) { if (selectedPermanent.TopCard.Owner.GetBattleAreaDigimons().Contains(selectedPermanent)) { if (GManager.instance.turnStateMachine.gameContext.TurnPlayer == selectedPermanent.TopCard.Owner) { return true; } } } return false; } bool CanActivateCondition1(Hashtable hashtable1) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent)) { if (!selectedPermanent.TopCard.CanNotBeAffected(activateClass)) { if (selectedPermanent.CanAttack(activateClass1)) { return true; } } } return false; } IEnumerator ActivateCoroutine1(Hashtable _hashtable1) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent)) { if (selectedPermanent.CanAttack(activateClass1)) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: selectedPermanent, canAttackPlayerCondition: () => true, defenderCondition: (permanent) => true, cardEffect: activateClass1); selectAttackEffect.SetCanNotSelectNotAttack(); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } } ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.OnStartMainPhase) { return activateClass1; } return null; } } } } } if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Add this card to its owner's hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } return cardEffects; } } }