using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT12 { public class BT12_054 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play [Yakiimon] or [Potamon] from hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] You may play up to 2 [Yakiimon] or [Potamon] cards from your hand without paying their costs."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource != null) { if (cardSource.Owner == card.Owner) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (cardSource.CardNames.Contains("Yakiimon")) { return true; } if (cardSource.CardNames.Contains("Potamon")) { return true; } } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnTrash(card)) { if (card.Owner.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.HandCards.Count(CanSelectCardCondition) >= 1) { List selectedCards = new List(); int maxCount = Math.Min(2, card.Owner.HandCards.Count(CanSelectCardCondition)); if (card.Owner.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame()) < maxCount) { maxCount = card.Owner.fieldCardFrames.Count((frame) => frame.IsEmptyFrame() && frame.IsBattleAreaFrame()); } SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: CanEndSelectCondition, maxCount: maxCount, canNoSelect: true, canEndNotMax: true, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select cards to play.", "The opponent is selecting cards to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Cards"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } bool CanEndSelectCondition(List cardSources) { if (maxCount >= 1) { if (cardSources.Count <= 0) { return false; } } return true; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } } } return cardEffects; } } }