using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT12 { public class BT12_007 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 4 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top 4 cards of your deck. Add all of the [Takato Matsuki] cards among them to your hand. Place the remaining cards at the bottom of your deck in any order."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.CardNames.Contains("Takato Matsuki")) { return true; } if (cardSource.CardNames.Contains("TakatoMatsuki")) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.RevealDeckTopCardsAndProcessForAll( revealCount: 4, simplifiedSelectCardCondition: new SimplifiedSelectCardConditionClass( canTargetCondition: CanSelectCardCondition, message: "", mode: SelectCardEffect.Mode.AddHand, maxCount: -1, selectCardCoroutine: null), remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (card.PermanentOfThisCard().TopCard.ContainsCardName("Growlmon")) { return true; } if (card.PermanentOfThisCard().TopCard.ContainsCardName("Gallantmon")) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } } }