using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT13 { public class BT13_021 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Both players draw 1 card", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Draw1_BT13_021"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking][Once Per Turn] Both players draw 1 card from their decks."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(player, 1, activateClass).Draw()); } } } if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.Enemy.HandCards.Count >= 8) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } } }