using System.Collections.Generic; namespace DCGO.CardEffects.BT14 { public class BT14_057 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDestroyedAnyone) { cardEffects.Add(CardEffectFactory.SaveEffect(card: card)); } if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect(isInheritedEffect: true, card: card, condition: null)); } return cardEffects; } } }