using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT14 { public class BT14_002 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (card.Owner.Enemy.GetBattleAreaDigimons().Count(permanent => permanent.DigivolutionCards.Count >= card.PermanentOfThisCard().DigivolutionCards.Count) == 0) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition)); } return cardEffects; } } }