using System; using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT14 { public class BT14_054 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDetermineDoSecurityCheck) { cardEffects.Add(CardEffectFactory.PierceSelfEffect(isInheritedEffect: false, card: card, condition: null)); } if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Unsuspend this Digimon to suspend opponent's 1 Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] By unsuspending this Digimon, suspend 1 of your opponent's Digimon."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanUnsuspend(card.PermanentOfThisCard())) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { bool unsuspended = false; if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanUnsuspend(card.PermanentOfThisCard())) { Permanent selectedPermanent = card.PermanentOfThisCard(); bool OldIsSuspended = selectedPermanent.IsSuspended; yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List() { selectedPermanent }, activateClass).Unsuspend()); if (CardEffectCommons.IsExistOnBattleArea(card)) { if (OldIsSuspended != selectedPermanent.IsSuspended) { unsuspended = true; } } } } if (unsuspended) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Tap, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } } if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("This Digimon can attack to opponent's 1 Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[End of Your Turn] This Digimon may attack an opponent's Digimon."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().CanAttack(activateClass)) { if (CardEffectCommons.HasMatchConditionOpponentsPermanent(card, (permanent) => permanent.IsDigimon && card.PermanentOfThisCard().CanAttackTargetDigimon(permanent, activateClass))) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { Permanent selectedPermanent = card.PermanentOfThisCard(); if (selectedPermanent != null) { if (selectedPermanent.CanAttack(activateClass)) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: selectedPermanent, canAttackPlayerCondition: () => false, defenderCondition: (permanent) => true, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } } } return cardEffects; } } }