using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT14 { public class BT14_095 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] 1 of your opponent's Digimon gains \"[All Turns] When this Digimon becomes suspended, lose 2 memory.\" until the end of their turn."; } bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.Enemy.GetBattleAreaPermanents().Count(CanSelectPermanentCondition) >= 1) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will get effects.", "The opponent is selecting 1 Digimon that will get effects."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { Permanent selectedPermanent = permanent; if (selectedPermanent != null) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().CreateDebuffEffect(selectedPermanent)); } if (selectedPermanent != null) { ActivateClass activateClass1 = new ActivateClass(); activateClass1.SetUpICardEffect("Memory -2", CanUseCondition2, selectedPermanent.TopCard); activateClass1.SetUpActivateClass(CanActivateCondition1, ActivateCoroutine1, -1, false, EffectDiscription1()); activateClass1.SetEffectSourcePermanent(selectedPermanent); CardEffectCommons.AddEffectToPermanent( targetPermanent: selectedPermanent, effectDuration: EffectDuration.UntilOpponentTurnEnd, card: card, cardEffect: activateClass1, timing: EffectTiming.OnTappedAnyone); string EffectDiscription1() { return "[All Turns] When this Digimon becomes suspended, lose 2 memory."; } bool CanUseCondition2(Hashtable hashtable1) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent)) { if (CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable1, (permanent) => permanent == selectedPermanent)) { return true; } } return false; } bool CanActivateCondition1(Hashtable hashtable1) { if (CardEffectCommons.IsPermanentExistsOnBattleArea(selectedPermanent)) { return true; } return false; } IEnumerator ActivateCoroutine1(Hashtable _hashtable1) { yield return ContinuousController.instance.StartCoroutine(selectedPermanent.TopCard.Owner.AddMemory(-2, activateClass)); } } } } } } if (timing == EffectTiming.SecuritySkill) { string EffectDiscription() { return "[Security] Opponent's 1 Digimon gains effect. Then, add this card to your hand."; } IEnumerator AfterMainEffect(ICardEffect activateClass) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } CardEffectCommons.AddActivateMainOptionSecurityEffect(card: card, cardEffects: ref cardEffects, effectName: $"Opponent's 1 Digimon gains effect and add this card to hand", effectDiscription: EffectDiscription(), afterMainEffect: AfterMainEffect); } return cardEffects; } } }