using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT14 { public class BT14_070 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDiscardHand) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("Memory+1_BT14_070"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn][Once Per Turn] When one of your effects trashes a card in your hand, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { bool SkillCondition(ICardEffect cardEffect) { return CardEffectCommons.IsOwnerEffect(cardEffect, card); } if (CardEffectCommons.CanTriggerOnTrashHand(hashtable, SkillCondition, cardSource => cardSource.Owner == card.Owner)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } return cardEffects; } } }