using System; using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT14 { public class BT14_075 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 3 cards from deck top", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Trash the top 3 cards of your deck."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(3, card.Owner, activateClass).AddTrashCardsFromLibraryTop()); } } if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 3 cards from deck top", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] Trash the top 3 cards of your deck."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IAddTrashCardsFromLibraryTop(3, card.Owner, activateClass).AddTrashCardsFromLibraryTop()); } } if (timing == EffectTiming.None) { int count() { return card.Owner.TrashCards.Count / 3; } bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (count() >= 1) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect>(changeValue: () => 1000 * count(), isInheritedEffect: false, card: card, condition: Condition)); } if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 card from opponent's hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] Trash 1 card in your opponent's hand without looking."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateOnDeletion(card, activateClass)) { if (card.Owner.Enemy.HandCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.Enemy.HandCards.Count >= 1) { int maxCount = 1; if (card.Owner.isYou) { foreach (CardSource cardSource in card.Owner.Enemy.HandCards) { cardSource.SetReverse(); } } card.Owner.Enemy.HandCards = RandomUtility.ShuffledDeckCards(card.Owner.Enemy.HandCards); List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: (cardSource) => true, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: AfterSelectCardCoroutine, message: "Select 1 card to trash from opponent's hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: false, mode: SelectCardEffect.Mode.Discard, root: SelectCardEffect.Root.Custom, customRootCardList: card.Owner.Enemy.HandCards, canLookReverseCard: false, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetNotShowCard(); selectCardEffect.SetUseFaceDown(); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); IEnumerator AfterSelectCardCoroutine(List cardSources) { foreach (CardSource cardSource in cardSources) { selectedCards.Add(cardSource); } yield return null; } if (card.Owner.isYou) { foreach (CardSource cardSource in card.Owner.Enemy.HandCards) { cardSource.SetFace(); } } else { if (selectedCards.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.GetComponent().ShowCardEffect(selectedCards, "Discarded Cards", true, true)); } } } } } return cardEffects; } } }