using System; using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT15 { public class BT15_049 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); //Blast Digivolve if (timing == EffectTiming.OnCounterTiming) { cardEffects.Add(CardEffectFactory.BlastDigivolveEffect(card: card, condition: null)); } #region On Play/When Digivolving Shared bool CanSelectPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { return true; } if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(GManager.instance.attackProcess.AttackingPermanent, card)) { if (GManager.instance.attackProcess.IsAttacking) { if (GManager.instance.attackProcess.AttackingPermanent.CanSwitchAttackTarget) { return true; } } } } return false; } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Your 1 Digimon gains DP +3000 and switch attack target", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] 1 of your Digimon gets +3000 DP until the end of your opponent's turn. Then, if one of their Digimon is attacking, you may switch the target of attack to this Digimon."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select 1 Digimon that will get DP +3000.", "The opponent is selecting 1 Digimon that will get DP +3000."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: 3000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(GManager.instance.attackProcess.AttackingPermanent, card)) { if (GManager.instance.attackProcess.IsAttacking) { if (GManager.instance.attackProcess.AttackingPermanent.CanSwitchAttackTarget) { List> selectionElements = new List>() { new SelectionElement(message: $"Switch", value : true, spriteIndex: 0), new SelectionElement(message: $"Not switch", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Will you switch the attack target?"; string notSelectPlayerMessage = "The opponent is selecting whether to switch the attack target."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool doSwitch = GManager.instance.userSelectionManager.SelectedBoolValue; if (doSwitch) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.SwitchDefender( activateClass, false, card.PermanentOfThisCard())); } } } } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Your 1 Digimon gains DP +3000 and switch attack target", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] 1 of your Digimon gets +3000 DP until the end of your opponent's turn. Then, if one of their Digimon is attacking, you may switch the target of attack to this Digimon."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select 1 Digimon that will get DP +3000.", "The opponent is selecting 1 Digimon that will get DP +3000."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonDP( targetPermanent: permanent, changeValue: 3000, effectDuration: EffectDuration.UntilOpponentTurnEnd, activateClass: activateClass)); } } if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleArea(GManager.instance.attackProcess.AttackingPermanent, card)) { if (GManager.instance.attackProcess.IsAttacking) { if (GManager.instance.attackProcess.AttackingPermanent.CanSwitchAttackTarget) { List> selectionElements = new List>() { new SelectionElement(message: $"Switch", value : true, spriteIndex: 0), new SelectionElement(message: $"Not switch", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Will you switch the attack target?"; string notSelectPlayerMessage = "The opponent is selecting whether to switch the attack target."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool doSwitch = GManager.instance.userSelectionManager.SelectedBoolValue; if (doSwitch) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.SwitchDefender( activateClass, false, card.PermanentOfThisCard())); } } } } } } } #endregion #region All Turns if (timing == EffectTiming.None) { CanNotAffectedClass canNotAffectedClass = new CanNotAffectedClass(); canNotAffectedClass.SetUpICardEffect("Isn't affected by opponent's Digimon's effects", CanUseCondition, card); canNotAffectedClass.SetUpCanNotAffectedClass(CardCondition: CardCondition, SkillCondition: SkillCondition); cardEffects.Add(canNotAffectedClass); bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().IsSuspended) { return true; } } return false; } bool CardCondition(CardSource cardSource) { if (cardSource == card) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (cardSource == card.PermanentOfThisCard().TopCard) { return true; } } } return false; } bool SkillCondition(ICardEffect cardEffect) { if (CardEffectCommons.IsOpponentEffect(cardEffect, card)) { if (cardEffect.IsDigimonEffect) { return true; } } return false; } } #endregion return cardEffects; } } }