using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT15 { public class BT15_015 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("This Digimon gains Security Attack +1 and can attack", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("SAttack_BT15_015"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main][Once per turn] By paying 2 memory, this Digimon gains [Security A+1] for the turn. Then, this Digimon may attack."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.MaxMemoryCost >= 2) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.MaxMemoryCost >= 2) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(-2, activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.ChangeDigimonSAttack( targetPermanent: card.PermanentOfThisCard(), changeValue: 1, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().CanAttack(activateClass)) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: card.PermanentOfThisCard(), canAttackPlayerCondition: () => true, defenderCondition: (permanent) => true, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } } } } return cardEffects; } } }