using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DCGO.CardEffects.BT16 { public class BT16_096 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Option Skill if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] Reveal the top 3 cards of your deck. Add 1 card with the [D-Brigade] or [DigiPolice] trait among them to the hand. Return the rest to the top of the deck. Then, place this card into your battle area."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.HasDBrigadeorDigiPoliceTraits; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 1 Digimon card.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckTop, activateClass: activateClass )); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion #region On Declaration if (timing == EffectTiming.OnDeclaration) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal top 3, Play 1 [D-Brigade] or [DigiPolice]", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Main] \r\n• Reveal the top 3 cards of your deck. You may play 1 card with the [D-Brigade] or [DigiPolice] trait and a play cost of 4 or less among them without paying the cost. Trash the rest."; } bool CanSelectCardCondition(CardSource cardSource) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (cardSource.HasDBrigadeorDigiPoliceTraits) { if (cardSource.HasPlayCost && cardSource.GetCostItself <= 4) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanDeclareOptionDelayEffect(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DeletePeremanentAndProcessAccordingToResult(targetPermanents: new List() { card.PermanentOfThisCard() }, activateClass: activateClass, successProcess: permanents => SuccessProcess(), failureProcess: null)); IEnumerator SuccessProcess() { List selectedCards = new List(); if (card.Owner.LibraryCards.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 1 Digimon card.", mode: SelectCardEffect.Mode.Custom, maxCount: 1, selectCardCoroutine: SelectCardCoroutine), }, remainingCardsPlace: RemainingCardsPlace.Trash, activateClass: activateClass)); } IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: SelectCardEffect.Root.Library, activateETB: true)); } } } #endregion #region Security Skill if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal top 3, add 1 card", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Security] Reveal the top 3 cards of your deck. Add 1 card with the [D-Brigade] or [DigiPolice] trait among them to the hand. Return the rest to the top of the deck. Then, place this card into your battle area."; } bool CanSelectCardCondition(CardSource cardSource) { return cardSource.HasDBrigadeorDigiPoliceTraits; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:CanSelectCardCondition, message: "Select 1 Digimon card.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckTop, activateClass: activateClass )); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlaceDelayOptionCards(card: card, cardEffect: activateClass)); } } #endregion return cardEffects; } } }