using System.Collections.Generic; namespace DCGO.CardEffects.BT16 { public class BT16_002 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool PermanentCondition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().TopCard.CardColors.Count >= 2) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(1000, true, card, PermanentCondition)); } return cardEffects; } } }