using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT16 { public class BT16_020 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement, Inherited Effect if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 3) return targetPermanent.TopCard.HasLightFangNightClawTraits; return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null) ); cardEffects.Add(CardEffectFactory.JammingSelfStaticEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Draw 1 card, then Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetHashString("GaoGamon_BT16_020_When_Digivolving"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] Both players draw 1 card from their decks. Then, if your opponent has 8 or more cards in their hand or this Digimon has 3 or more digivolution cards, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable _hashtable) { foreach (Player player in GManager.instance.turnStateMachine.gameContext.Players_ForTurnPlayer) { if (player.LibraryCards.Count >= 1) { yield return ContinuousController.instance.StartCoroutine(new DrawClass(player, 1, activateClass).Draw()); } } if (card.Owner.Enemy.HandCards.Count >= 8 || card.PermanentOfThisCard().DigivolutionCards.Count >= 3) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } } #endregion return cardEffects; } } }