using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT16 { public class BT16_011 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); # region Alternate Digivolution Requirement if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.CardNames.Contains("Garudamon")) { return true; } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 red Digimon card from the trash to your hand and delete a Digimon.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] You may return 1 red Digimon card from your trash to the hand. Then, if [Garudamon] or [X-Antibody] is in this Digimon's digivolution cards, delete 1 of your opponent's Digimon with DP less than or equal to this Digimon's DP."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.HasCardColor(CardColor.Red)) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().HasDP) { if (permanent.TopCard.HasDP) { if (permanent.DP <= card.PermanentOfThisCard().DP) { return true; } } } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { List> selectionElements = new List>() { new SelectionElement(message: $"Yes", value : true, spriteIndex: 0), new SelectionElement(message: $"No", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Will you return a Digimon from your trash to your hand?"; string notSelectPlayerMessage = "The opponent is choosing whether or not to return a card to their hand."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool willReturn = GManager.instance.userSelectionManager.SelectedBoolValue; if (willReturn) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } } if (CardEffectCommons.IsExistOnBattleArea(card) && card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => cardSource.CardNames.Contains("Garudamon") || cardSource.CardNames.Contains("X Antibody") || cardSource.CardNames.Contains("XAntibody")) >= 1) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 red Digimon card from the trash to your hand and delete a Digimon.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] You may return 1 red Digimon card from your trash to the hand. Then, if [Garudamon] or [X-Antibody] is in this Digimon's digivolution cards, delete 1 of your opponent's Digimon with DP less than or equal to this Digimon's DP."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.HasCardColor(CardColor.Red)) { return true; } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card)) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.PermanentOfThisCard().HasDP) { if (permanent.TopCard.HasDP) { if (permanent.DP <= card.PermanentOfThisCard().DP) { return true; } } } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition)) { List> selectionElements = new List>() { new SelectionElement(message: $"Yes", value : true, spriteIndex: 0), new SelectionElement(message: $"No", value : false, spriteIndex: 1), }; string selectPlayerMessage = "Will you return a Digimon from your trash to your hand?"; string notSelectPlayerMessage = "The opponent is choosing whether or not to return a card to their hand."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager.WaitForEndSelect()); bool willReturn = GManager.instance.userSelectionManager.SelectedBoolValue; if (willReturn) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } } if (CardEffectCommons.IsExistOnBattleArea(card) && card.PermanentOfThisCard().DigivolutionCards.Count((cardSource) => cardSource.CardNames.Contains("Garudamon") || cardSource.CardNames.Contains("X Antibody") || cardSource.CardNames.Contains("XAntibody")) >= 1) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } } } #endregion #region Inherit if (timing == EffectTiming.OnDestroyedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash the top card of your opponent's security stack.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Deletion] Trash the top card of your opponent's security stack."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnDeletion(hashtable, card, activateClass); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.CanActivateOnDeletion(card, activateClass)) { if (card.Owner.Enemy.SecurityCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner.Enemy, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); } } #endregion #region Your Turn if (timing == EffectTiming.OnReturnCardsToHandFromTrash) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("1 of your Digimon gains .", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("GainRush_BT16_011"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] [Once Per Turn] When a red Digimon card returns from your trash to the hand, 1 of your Digimon gains for the turn."; } bool CanSelectPermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) { return true; } return false; } bool CardReturnedCondition(CardSource cardSource) { if (cardSource.Owner == card.Owner) { if (cardSource.IsDigimon) { if (cardSource.HasCardColor(CardColor.Red)) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanTriggerWhenCardsReturnToHandFromTrash(hashtable, CardReturnedCondition, card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (CardEffectCommons.HasMatchConditionPermanent(CanSelectPermanentCondition)) { int maxCount = Math.Min(1, CardEffectCommons.MatchConditionPermanentCount(CanSelectPermanentCondition)); SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon to gain Rush.", "The opponent is selecting 1 Digimon to gain Rush."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainRush(targetPermanent: permanent, effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } } } #endregion return cardEffects; } } }