using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT16 { public class BT16_014 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Digivolution Condition if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.CardNames.Contains("Goldramon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Raid if (timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.RaidSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region All Turns if (timing == EffectTiming.None) { AddSkillClass addSkillClass = new AddSkillClass(); addSkillClass.SetUpICardEffect("This Digimon gains all effects of [Goldramon] in digivolution cards", CanUseCondition, card); addSkillClass.SetUpAddSkillClass(cardSourceCondition: CardSourceCondition, getEffects: GetEffects); cardEffects.Add(addSkillClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } bool PermanentCondition(Permanent permanent) { return permanent == card.PermanentOfThisCard(); } bool CardSourceCondition(CardSource cardSource) { if (PermanentCondition(cardSource.PermanentOfThisCard())) { if (cardSource == cardSource.PermanentOfThisCard().TopCard) { return true; } } return false; } List GetEffects(CardSource cardSource, List cardEffects, EffectTiming _timing) { if (CardSourceCondition(cardSource)) { foreach (CardSource cardSource1 in cardSource.PermanentOfThisCard().DigivolutionCards) { if (cardSource1.CardNames.Contains("Goldramon")) { foreach (ICardEffect cardEffect in cardSource1.cEntity_EffectController.GetCardEffects_ExceptAddedEffects(_timing, card)) { if (!cardEffect.IsSecurityEffect && !cardEffect.IsInheritedEffect) { cardEffects.Add(cardEffect); } } } } } return cardEffects; } } #endregion #region When Digivolving || When Attacking if (timing == EffectTiming.OnEnterFieldAnyone || timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play 1 [God Flame] or Option with the [Four Great Dragons] trait from hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Digivolving] [When Attacking] You may use 1 [God Flame] or 1 Option card with the [Four Great Dragons] trait from your hand without paying its memory cost."; } bool CanSelectCardCondition1(CardSource cardSource) { if (cardSource.IsOption) { if (cardSource.EqualsCardName("God Flame") || cardSource.EqualsTraits("Four Great Dragons")) { if (!cardSource.CanNotPlayThisOption) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card) || CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { if (card.Owner.HandCards.Count(CanSelectCardCondition1) >= 1) { List selectedCards = new List(); int maxCount = 1; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition1, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: maxCount, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage( "Select 1 option card to use.", "The opponent is selecting 1 option card to use."); selectHandEffect.SetUpCustomMessage_ShowCard("Used Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayOptionCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, root: SelectCardEffect.Root.Hand)); } } } #endregion return cardEffects; } } }