using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT16 { public class BT16_029 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Digivolution Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.HasLevel && targetPermanent.TopCard.Level == 2) { if (targetPermanent.TopCard.CardTraits.Contains("Light Fang")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("LightFang")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("Night Claw")) { return true; } if (targetPermanent.TopCard.CardTraits.Contains("NightClaw")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Light Fang] trait and 1 card with the [Night Claw] trait or 2 colors among them to the hand. Return the rest to the bottom of the deck."; } bool NightClawCondition(CardSource cardSource) { if (cardSource.CardTraits.Contains("Night Claw")) { return true; } if (cardSource.CardTraits.Contains("NightClaw")) { return true; } if (cardSource.CardColors.Count == 2) { return true; } return false; } bool LightFangCondition(CardSource cardSource) { if (cardSource.CardTraits.Contains("Light Fang")) { return true; } if (cardSource.CardTraits.Contains("LightFang")) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:LightFangCondition, message: "Select 1 card with the [Light Fang] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition:NightClawCondition, message: "Select 1 card with the [Night Claw] trait or 2 colors.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region Inherit if (timing == EffectTiming.None) { bool CardCondition(CardSource cardSource) { return cardSource.Owner == card.Owner.Enemy; } bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeSecurityDigimonCardDPStaticEffect( cardCondition: CardCondition, changeValue: -3000, isInheritedEffect: true, card: card, condition: Condition, effectName: "Opponent's Security Digimon gains DP -3000")); } #endregion return cardEffects; } } }