using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DCGO.CardEffects.BT16 { public class BT16_032 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Collision and Armor Purge if (timing == EffectTiming.OnCounterTiming) { cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect(false, card, null)); } if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.ArmorPurgeEffect(card: card)); } #endregion #region All Turns if (timing == EffectTiming.OnAttackTargetChanged) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("End an attack when an attack target is switched.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("StopAttack_BT16-032"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns][Once Per Turn] When an attack target is switched, you may end the attack."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanTriggerOnPermanentAttackTargetSwitch(hashtable, permanent => true)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(GManager.instance.attackProcess.EndAttack()); } } #endregion #region Digivolve Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.CardNames.Contains("Armadillomon")) { return true; } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion return cardEffects; } } }