using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT16 { public class BT16_033 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Armor Purge if (timing == EffectTiming.WhenPermanentWouldBeDeleted) { cardEffects.Add(CardEffectFactory.ArmorPurgeEffect(card: card)); } #endregion #region Digivolution Condition if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { if (targetPermanent.TopCard.CardNames.Contains("Hawkmon")) { return true; } return false; } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Your Turn if (timing == EffectTiming.OnSecurityCheck) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain memory or recover 1.", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When this Digimon checks an opponent's security, if you have 3 or more security cards, gain 1 memory. If you have 2 or fewer security cards, [Recovery +1]."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanTriggerOnAttack(hashtable, card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.SecurityCards.Count <= 2) { if (card.Owner.LibraryCards.Count >= 1) { if (card.Owner.CanAddSecurity(activateClass)) { return true; } } } if (card.Owner.SecurityCards.Count >= 3) { if (card.Owner.CanAddMemory(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (card.Owner.SecurityCards.Count <= 2) { yield return ContinuousController.instance.StartCoroutine(new IRecovery(card.Owner, 1, activateClass).Recovery()); } if (card.Owner.SecurityCards.Count >= 3) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } } #endregion return cardEffects; } } }