using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace DCGO.CardEffects.BT17 { public class BT17_054 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal 3, add 1 Tamer or 1 Digimon with [Machine] in traits", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 Tamer card or 1 Digimon card with the [Machine] trait among them to the hand. Trash the rest."; } bool IsTamerorMachine(CardSource cardSource) { if (cardSource.IsTamer) return true; if (cardSource.IsDigimon && cardSource.ContainsTraits("Machine")) return true; return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable,card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition:IsTamerorMachine, message: "Select 1 Tamer or Digimon with [Machine] in trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.Trash, activateClass: activateClass, canNoSelect: false )); } } #endregion #region All Turns - ESS if (timing == EffectTiming.OnCounterTiming) { bool condition() { if (card.PermanentOfThisCard().TopCard != card) return card.PermanentOfThisCard().TopCard.ContainsTraits("Machine"); return false; } cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect( isInheritedEffect: true, card: card, condition: condition)); } #endregion return cardEffects; } } }