using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT17 { public class BT17_083 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Security Effect if (timing == EffectTiming.SecuritySkill) { cardEffects.Add(CardEffectFactory.PlaySelfTamerSecurityEffect(card)); } #endregion #region Start of Your Turn if (timing == EffectTiming.OnStartTurn) { cardEffects.Add(CardEffectFactory.SetMemoryTo3TamerEffect(card)); } #endregion #region Your Turn if (timing == EffectTiming.OnAddHand) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain 1 Memory and Jamming", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); activateClass.SetHashString("Gain1MemoryJamming_BT17_083"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] [Once Per Turn] When an effect adds cards to your hand, gain 1 memory. Then, this Digimon gains [Jamming] for the turn."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return CardEffectCommons.CanTriggerWhenAddHand(hashtable, player => player == card.Owner, cardEffect => cardEffect != null); } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( card.Owner.AddMemory(1, activateClass)); yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainJamming( targetPermanent: card.PermanentOfThisCard(), effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } #endregion return cardEffects; } } }