using System.Collections; using System.Collections.Generic; using System; using System.Linq; namespace DCGO.CardEffects.BT17 { public class BT17_094 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Ignore color requirements if (timing == EffectTiming.None) { IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition); cardEffects.Add(ignoreColorConditionClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanent => permanent.IsTamer || permanent.TopCard.ContainsTraits("Hybrid")); } bool CardCondition(CardSource cardSource) { return cardSource == card; } } #endregion #region Main Effect if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] You may return 1 Digimon card with the [Hybrid] trait or [Ten Warriors] trait from your trash to the hand. Then, you may play 1 Digimon card with the [Ten Warriors] trait or 1 Tamer card with inherited effects from your hand with the play cost reduced by 4."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } bool CanSelectTrashCardCondition(CardSource cardSource) { return cardSource.IsDigimon && (cardSource.ContainsTraits("Hybrid") || cardSource.ContainsTraits("Ten Warriors") || cardSource.ContainsTraits("TenWarriors")); } bool CanSelectHandCardCondition(CardSource cardSource) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { if (cardSource.IsDigimon) { if(cardSource.ContainsTraits("Ten Warriors")) return true; } if (cardSource.IsTamer) { if (cardSource.HasInheritedEffect) return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { if (CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectTrashCardCondition)) { int maxCount = Math.Min(1, card.Owner.TrashCards.Count(CanSelectTrashCardCondition)); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectTrashCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 Digimon card with the Hybrid or Ten Warriors trait to add to your hand.", maxCount: maxCount, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } #region Reduce Play Cost ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Play Cost -4", _ => true, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: () => true, isCheckAvailability: () => false, isChangePayingCost: () => true); Func getCardEffect = GetCardEffect; card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect); ICardEffect GetCardEffect(EffectTiming rcTiming) { if (rcTiming == EffectTiming.None) { return changeCostClass; } return null; } int ChangeCost(CardSource cardSource, int cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { cost -= 4; } } } return cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } return targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0; } bool CardSourceCondition(CardSource cardSource) { if (cardSource.HasPlayCost) { return CanSelectHandCardCondition(cardSource); } return false; } bool RootCondition(SelectCardEffect.Root root) { return true; } #endregion if (card.Owner.HandCards.Count(CanSelectHandCardCondition) >= 1) { List selectedCards = new List(); SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectHandCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.PlayPermanentCards(cardSources: selectedCards, activateClass: activateClass, payCost: true, isTapped: false, root: SelectCardEffect.Root.Hand, activateETB: true)); } #region Remove Reduce Cost effect card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect); #endregion } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Play 1 Tamer card with an inherited effect from hand or trash and add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Security] You may play 1 Tamer card with an inherited effect from your hand or trash without paying the cost. Then, add this card to the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return cardSource.IsTamer && cardSource.HasInheritedEffect; } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool canSelectHand = card.Owner.HandCards.Count(CanSelectCardCondition) >= 1; bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List> { new(message: "From hand", value: true, spriteIndex: 0), new(message: "From trash", value: false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you play a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } SelectCardEffect.Root root = SelectCardEffect.Root.Hand; if (!fromHand) { root = SelectCardEffect.Root.Trash; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } #endregion return cardEffects; } } }