using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT18 { public class BT18_004 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnStartMainPhase) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place 1 [Royal Base] trait Digimon face up as bottom security, add top security to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Start of Your Main Phase] By placing 1 Digimon card with the [Royal Base] trait in your hand face up as your bottom security card, add your top security card to the hand."; } bool IsRoyalBaseDigimon(CardSource card) { return card.IsDigimon && card.EqualsTraits("Royal Base"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleAreaDigimon(card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersHand(card,IsRoyalBaseDigimon) && card.Owner.CanAddSecurity(activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool cardAdded = false; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsRoyalBaseDigimon, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: CardSelected, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.PutSecurityBottom, cardEffect: activateClass); selectHandEffect.SetIsFaceup(); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator CardSelected(CardSource cardSource) { if (cardSource != null) cardAdded = true; yield return null; } if (cardAdded) { CardSource topCard = card.Owner.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } } } return cardEffects; } } }