using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT18 { public class BT18_044 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel2 && targetPermanent.TopCard.EqualsTraits("Royal Base"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place 1 [Royal Base] trait Digimon face up as bottom security, add top security to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] By placing 1 Digimon card with the [Royal Base] trait in your hand face up as your bottom security card, add your top security card to the hand."; } bool IsRoyalBaseDigimon(CardSource card) { return card.IsDigimon && card.EqualsTraits("Royal Base"); } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersHand(card, IsRoyalBaseDigimon) && card.Owner.CanAddSecurity(activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool cardAdded = false; SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: IsRoyalBaseDigimon, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: CardSelected, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.PutSecurityBottom, cardEffect: activateClass); selectHandEffect.SetIsFaceup(); yield return StartCoroutine(selectHandEffect.Activate()); IEnumerator CardSelected(CardSource cardSource) { if (cardSource != null) cardAdded = true; yield return null; } if (cardAdded) { CardSource topCard = card.Owner.SecurityCards[0]; yield return ContinuousController.instance.StartCoroutine(CardObjectController.AddHandCards(new List() { topCard }, false, activateClass)); yield return ContinuousController.instance.StartCoroutine(new IReduceSecurity( player: card.Owner, refSkillInfos: ref ContinuousController.instance.nullSkillInfos, activateClass).ReduceSecurity()); } } } #endregion #region All Turns - ESS if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion #region All Turns - Security if (timing == EffectTiming.None) { string EffectDiscription() { return "(Security) [All Turns] All of your [Royal Base] trait Digimon get +1000 DP."; } bool Condition() { return CardEffectCommons.IsExistInSecurity(card, false); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.EqualsTraits("Royal Base")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect( permanentCondition: PermanentCondition, changeValue: 1000, isInheritedEffect: false, card: card, condition: Condition, effectName: EffectDiscription)); } #endregion return cardEffects; } } }