using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT18 { public class BT18_046 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel3 && targetPermanent.TopCard.EqualsTraits("Royal Base"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Opponent's Turn Effect if (timing == EffectTiming.None) { bool AttackerCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOpponentBattleAreaDigimon(permanent, card) && permanent.DP <= card.PermanentOfThisCard().DP; } bool DefenderCondition(Permanent permanent) { return permanent == null; } bool Condition() { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if(card.PermanentOfThisCard().TopCard == card) return true; } } return false; } string effectName = "Opponent's Digimon with as much or less DP as this Digimon can't attack players"; cardEffects.Add(CardEffectFactory.CanNotAttackStaticEffect( attackerCondition: AttackerCondition, defenderCondition: DefenderCondition, isInheritedEffect: false, card: card, condition: Condition, effectName: effectName )); } #endregion #region All Turns - ESS if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion #region All Turns - Security if (timing == EffectTiming.None) { string EffectDiscription() { return "(Security) [All Turns] All of your [Royal Base] trait Digimon get +1000 DP."; } bool Condition() { return CardEffectCommons.IsExistInSecurity(card, false); } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.TopCard.EqualsTraits("Royal Base")) { return true; } } return false; } cardEffects.Add(CardEffectFactory.ChangeDPStaticEffect( permanentCondition: PermanentCondition, changeValue: 1000, isInheritedEffect: false, card: card, condition: Condition, effectName: EffectDiscription)); } #endregion return cardEffects; } } }