using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT18 { public class BT18_011 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution // Any red or purple tamer if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.IsTamer && (targetPermanent.TopCard.CardColors.Contains(CardColor.Red) || targetPermanent.TopCard.CardColors.Contains(CardColor.Purple)); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } // Takuya Kanbara if (timing == EffectTiming.None) { bool Condition() { return true; } bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Takuya Kanbara"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 2, ignoreDigivolutionRequirement: false, card: card, condition: Condition)); } // BurningGreymon if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("BurningGreymon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 0, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region When Digivolving if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Return 1 card from trash to hand", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Digivolving] You may return 1 card with the [Hybrid]/[Ten Warriors] trait or 1 Tamer card with inherited effects from your trash to the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerWhenDigivolving(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { return cardSource && cardSource.Owner == card.Owner && (cardSource.HasHybridTenWarriorsTraits || (cardSource.IsTamer && cardSource.HasInheritedEffect)); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: null, afterSelectCardCoroutine: null, message: "Select 1 card to add to your hand.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.AddHand, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } } #endregion #region Your Turn - ESS if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card); } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 2000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }