using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT18 { public class BT18_096 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Ignore color requirements if (timing == EffectTiming.None) { IgnoreColorConditionClass ignoreColorConditionClass = new IgnoreColorConditionClass(); ignoreColorConditionClass.SetUpICardEffect("Ignore color requirements", CanUseCondition, card); ignoreColorConditionClass.SetUpIgnoreColorConditionClass(cardCondition: CardCondition); cardEffects.Add(ignoreColorConditionClass); bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.HasMatchConditionOwnersPermanent(card, permanent => permanent.IsDigimon && permanent.TopCard.HasHybridTenWarriorsTraits); } bool CardCondition(CardSource cardSource) { return cardSource == card; } } #endregion #region Main Effect if (timing == EffectTiming.OptionSkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect(card.BaseENGCardNameFromEntity, CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[Main] 1 of your Digimon or Tamers may digivolve into [Susanoomon] in the hand or trash without paying the cost. Then, by placing up to 4 of your Tamers with different colors under 1 of your [Susanoomon] as its bottom digivolution cards, gain 1 memory for each placed card."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOptionMainEffect(hashtable, card); } bool DigivolveFromPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && (permanent.IsDigimon || permanent.IsTamer) && (card.Owner.HandCards.Where(DigivolveToCardCondition).Any(cardSource => cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass)) || card.Owner.TrashCards.Where(DigivolveToCardCondition).Any(cardSource => cardSource.CanPlayCardTargetFrame(permanent.PermanentFrame, false, activateClass))); } bool DigivolveToCardCondition(CardSource cardSource) { return cardSource.EqualsCardName("Susanoomon"); } bool CanSelectOwnTamerPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsTamer; } bool CanSelectSusanoomonPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card) && permanent.TopCard.EqualsCardName("Susanoomon"); } IEnumerator ActivateCoroutine(Hashtable hashtable) { // Digivolve into Susanoomon if (CardEffectCommons.HasMatchConditionPermanent(DigivolveFromPermanentCondition)) { Permanent selectedPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: DigivolveFromPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Digimon that will digivolve.", "The opponent is selecting 1 Digimon that will digivolve."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine(Permanent permanent) { selectedPermanent = permanent; yield return null; } if (selectedPermanent != null) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, DigivolveToCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, DigivolveToCardCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List> { new(message: "From hand", value: true, spriteIndex: 0), new(message: "From trash", value: false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you digivolve?"; string notSelectPlayerMessage = "The opponent is choosing from which area to digivolve."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.DigivolveIntoHandOrTrashCard( targetPermanent: selectedPermanent, cardCondition: DigivolveToCardCondition, payCost: false, reduceCostTuple: null, fixedCostTuple: null, ignoreDigivolutionRequirementFixedCost: -1, isHand: fromHand, activateClass: activateClass, successProcess: null)); } } } // Place Tamers if (CardEffectCommons.HasMatchConditionPermanent(CanSelectSusanoomonPermanentCondition) && CardEffectCommons.HasMatchConditionPermanent(CanSelectOwnTamerPermanentCondition)) { Permanent susanoomonPermanent = null; SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectSusanoomonPermanentCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, selectPermanentCoroutine: SelectPermanentCoroutine1, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select 1 of your Susanoomon.", "The opponent is selecting 1 of their Susanoomon."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); IEnumerator SelectPermanentCoroutine1(Permanent selectedPermanent) { susanoomonPermanent = selectedPermanent; yield return null; } if (susanoomonPermanent != null) { selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectOwnTamerPermanentCondition, canTargetCondition_ByPreSelecetedList: CanTargetConditionByPreSelectedList, canEndSelectCondition: CanEndSelectCondition, maxCount: Math.Min(4, CardEffectCommons.MatchConditionPermanentCount(CanSelectOwnTamerPermanentCondition)), canNoSelect: true, canEndNotMax: true, selectPermanentCoroutine: SelectPermanentCoroutine2, afterSelectPermanentCoroutine: AfterSelectPermanentCoroutine, mode: SelectPermanentEffect.Mode.Custom, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage( "Select up to 4 of your Tamers with different colors to place on bottom of digivolution cards of your Susanoomon.", "The opponent is selecting up to 4 of your Tamers with different colors to place on bottom of digivolution cards of your Susanoomon."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); bool CanTargetConditionByPreSelectedList(List permanents, Permanent permanent) { List concat = permanents.Concat(new List() { permanent }).ToList(); return Combinations.GetDifferenetColorCardCount(concat.Map(permanent1 => permanent1.TopCard)) >= concat.Count; } bool CanEndSelectCondition(List permanents) { return permanents.Count > 0 && Combinations.GetDifferenetColorCardCount( permanents.Map(permanent1 => permanent1.TopCard)) >= permanents.Count; } IEnumerator SelectPermanentCoroutine2(Permanent selectedPermanent) { yield return ContinuousController.instance.StartCoroutine(new IPlacePermanentToDigivolutionCards( new List { new[] { selectedPermanent, susanoomonPermanent } }, false, activateClass).PlacePermanentToDigivolutionCards()); } IEnumerator AfterSelectPermanentCoroutine(List permanents) { yield return ContinuousController.instance.StartCoroutine( card.Owner.AddMemory(permanents.Count, activateClass)); } } } } } #endregion #region Security Effect if (timing == EffectTiming.SecuritySkill) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect($"Play 1 Tamer card with an inherited effect from hand or trash and add this card to hand", CanUseCondition, card); activateClass.SetUpActivateClass(null, ActivateCoroutine, -1, false, EffectDescription()); activateClass.SetIsSecurityEffect(true); cardEffects.Add(activateClass); string EffectDescription() { return "[Security] You may play 1 Tamer card with an inherited effect from your hand or trash without paying the cost. Then, add this card to the hand."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerSecurityEffect(hashtable, card); } bool CanSelectCardCondition(CardSource cardSource) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: false, cardEffect: activateClass)) { return cardSource.IsTamer && cardSource.HasInheritedEffect; } return false; } IEnumerator ActivateCoroutine(Hashtable hashtable) { bool canSelectHand = CardEffectCommons.HasMatchConditionOwnersHand(card, CanSelectCardCondition); bool canSelectTrash = CardEffectCommons.HasMatchConditionOwnersCardInTrash(card, CanSelectCardCondition); if (canSelectHand || canSelectTrash) { if (canSelectHand && canSelectTrash) { List> selectionElements = new List> { new(message: "From hand", value: true, spriteIndex: 0), new(message: "From trash", value: false, spriteIndex: 1), }; string selectPlayerMessage = "From which area do you play a card?"; string notSelectPlayerMessage = "The opponent is choosing from which area to play a card."; GManager.instance.userSelectionManager.SetBoolSelection(selectionElements: selectionElements, selectPlayer: card.Owner, selectPlayerMessage: selectPlayerMessage, notSelectPlayerMessage: notSelectPlayerMessage); } else { GManager.instance.userSelectionManager.SetBool(canSelectHand); } yield return ContinuousController.instance.StartCoroutine(GManager.instance.userSelectionManager .WaitForEndSelect()); bool fromHand = GManager.instance.userSelectionManager.SelectedBoolValue; List selectedCards = new List(); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } if (fromHand) { SelectHandEffect selectHandEffect = GManager.instance.GetComponent(); selectHandEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: true, canEndNotMax: false, isShowOpponent: true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, mode: SelectHandEffect.Mode.Custom, cardEffect: activateClass); selectHandEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectHandEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectHandEffect.Activate()); } else { SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => true, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Trash, customRootCardList: null, canLookReverseCard: true, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return ContinuousController.instance.StartCoroutine(selectCardEffect.Activate()); } SelectCardEffect.Root root = SelectCardEffect.Root.Hand; if (!fromHand) { root = SelectCardEffect.Root.Trash; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: false, isTapped: false, root: root, activateETB: true)); } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.AddThisCardToHand(card, activateClass)); } } #endregion return cardEffects; } } }