using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT18 { public class BT18_031 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Hybrid]/[Ten Warriors] trait and 1 yellow Tamer card with an inherited effect among them to the hand. Return the rest to the bottom of the deck."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanSelectHybridCardCondition(CardSource cardSource) { return cardSource.HasHybridTenWarriorsTraits; } bool CanSelectTamerCardCondition(CardSource cardSource) { return cardSource.HasCardColor(CardColor.Yellow) && cardSource.IsTamer && cardSource.HasInheritedEffect; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.LibraryCards.Count >= 1; } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new( canTargetCondition: CanSelectHybridCardCondition, message: "Select 1 card with the [Hybrid]/[Ten Warriors] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new( canTargetCondition: CanSelectTamerCardCondition, message: "Select 1 yellow Tamer card with an inherited effect.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region Your Turn if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDescription()); activateClass.SetHashString("Memory+1_BT18_031"); cardEffects.Add(activateClass); string EffectDescription() { return "[Your Turn] (Once Per Turn) When any of your Tamers with inherited effects are played, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.CanTriggerOnPermanentPlay(hashtable, TamerPermanentCondition); } bool TamerPermanentCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsTamer && permanent.TopCard.HasInheritedEffect; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } #endregion return cardEffects; } } }