using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT19 { public class BT19_005 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Opponent's Turn ESS if (timing == EffectTiming.None) { bool Condition() { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOpponentTurn(card)) { if (card.Owner.Enemy.GetBattleAreaDigimons().Count >= 1) { return true; } } } return false; } cardEffects.Add(CardEffectFactory.RebootSelfStaticEffect(isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }