using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT19 { public class BT19_056 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Reveal the top 3 cards of deck", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[On Play] Reveal the top 3 cards of your deck. Add 1 card with the [Dragonkin] or [Cyborg] trait and 1 [Ryo Akiyama] or 1 [Device] trait Option card among them to the hand. Return the rest to the bottom of the deck."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.EqualsTraits("Dragonkin")) { return true; } if (cardSource.EqualsTraits("Cyborg")) { return true; } return false; } bool CanSelectSecondCardCondition(CardSource cardSource) { if (cardSource.EqualsCardName("Ryo Akiyama")) { return true; } if (cardSource.EqualsTraits("Device") && cardSource.IsOption) { return true; } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (card.Owner.LibraryCards.Count >= 1) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine( CardEffectCommons.SimplifiedRevealDeckTopCardsAndSelect( revealCount: 3, simplifiedSelectCardConditions: new SimplifiedSelectCardConditionClass[] { new SimplifiedSelectCardConditionClass( canTargetCondition: CanSelectCardCondition, message: "Select 1 card with [Dragonkin] or [Cyborg] trait.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), new SimplifiedSelectCardConditionClass( canTargetCondition: CanSelectSecondCardCondition, message: "Select 1 [Ryo Akiyama] or 1 [Device] trait Option card.", mode: SelectCardEffect.Mode.AddHand, maxCount: 1, selectCardCoroutine: null), }, remainingCardsPlace: RemainingCardsPlace.DeckBottom, activateClass: activateClass )); } } #endregion #region All Turns - ESS if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } cardEffects.Add(CardEffectFactory.ChangeSelfDPStaticEffect(changeValue: 1000, isInheritedEffect: true, card: card, condition: Condition)); } #endregion return cardEffects; } } }