using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT19 { public class BT19_062 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution Requirement if (timing == EffectTiming.None) { static bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.EqualsCardName("Strikedramon"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect(permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Rush if(timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.RushSelfStaticEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region Collision if (timing == EffectTiming.OnCounterTiming) { cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect(false, card, null)); } #endregion #region When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 Option card in your battle area", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[When Attacking] Trash 1 Option card in your battle area."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanSelectOptionCondition(Permanent permanent) { return CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card) && permanent.IsOption; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleArea(card) && CardEffectCommons.HasMatchConditionPermanent(CanSelectOptionCondition); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectPermanentEffect selectPermanentEffect = GManager.instance.GetComponent(); selectPermanentEffect.SetUp( selectPlayer: card.Owner, canTargetCondition: CanSelectOptionCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, maxCount: 1, canNoSelect: false, canEndNotMax: false, selectPermanentCoroutine: null, afterSelectPermanentCoroutine: null, mode: SelectPermanentEffect.Mode.Destroy, cardEffect: activateClass); selectPermanentEffect.SetUpCustomMessage("Select 1 Option to trash.", "The opponent is selecting 1 Option to trash."); yield return ContinuousController.instance.StartCoroutine(selectPermanentEffect.Activate()); } } #endregion #region End of Your Turn if (timing == EffectTiming.OnEndTurn) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("This Digimon may attack a player", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDescription()); cardEffects.Add(activateClass); string EffectDescription() { return "[End of Your Turn] If your opponent has an unsuspended Digimon, this Digimon attacks the player."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && CardEffectCommons.HasMatchConditionOpponentsPermanent(card, permanent => permanent.IsDigimon && !permanent.IsSuspended) && card.PermanentOfThisCard().CanAttack(activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { SelectAttackEffect selectAttackEffect = GManager.instance.GetComponent(); selectAttackEffect.SetUp( attacker: card.PermanentOfThisCard(), canAttackPlayerCondition: () => true, defenderCondition: (permanent) => false, cardEffect: activateClass); selectAttackEffect.SetCanNotSelectNotAttack(); yield return ContinuousController.instance.StartCoroutine(selectAttackEffect.Activate()); } } #endregion #region Collision - ESS if (timing == EffectTiming.OnCounterTiming) { cardEffects.Add(CardEffectFactory.CollisionSelfStaticEffect( isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }