using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace DCGO.CardEffects.BT19 { public class BT19_053 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Alternate Digivolution if (timing == EffectTiming.None) { bool PermanentCondition(Permanent targetPermanent) { return targetPermanent.TopCard.IsLevel5 && targetPermanent.TopCard.EqualsTraits("Royal Base"); } cardEffects.Add(CardEffectFactory.AddSelfDigivolutionRequirementStaticEffect( permanentCondition: PermanentCondition, digivolutionCost: 3, ignoreDigivolutionRequirement: false, card: card, condition: null)); } #endregion #region Alliance if (timing == EffectTiming.OnAllyAttack) { cardEffects.Add(CardEffectFactory.AllianceSelfEffect(isInheritedEffect: false, card: card, condition: null)); } #endregion #region When Attacking if (timing == EffectTiming.OnAllyAttack) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Play [Royal Base] Digimon from face up security", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("PlayDigimon_BT19_053"); cardEffects.Add(activateClass); string EffectDiscription() { return "[When Attacking] [Once Per Turn] You may play 1 [Royal Base] trait Digimon card from your face up security cards with the play cost reduced by 8."; } bool CanSelectCardCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.EqualsTraits("Royal Base")) { if (CardEffectCommons.CanPlayAsNewPermanent(cardSource: cardSource, payCost: true, cardEffect: activateClass)) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnAttack(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.SecurityCards.Count(CanSelectCardCondition) > 0; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { #region reduce play cost ChangeCostClass changeCostClass = new ChangeCostClass(); changeCostClass.SetUpICardEffect($"Play Cost -8", CanUseCondition1, card); changeCostClass.SetUpChangeCostClass(changeCostFunc: ChangeCost, cardSourceCondition: CardSourceCondition, rootCondition: RootCondition, isUpDown: isUpDown, isCheckAvailability: () => false, isChangePayingCost: () => true); Func getCardEffect = GetCardEffect; card.Owner.UntilCalculateFixedCostEffect.Add(getCardEffect); ICardEffect GetCardEffect(EffectTiming _timing) { if (_timing == EffectTiming.None) { return changeCostClass; } return null; } bool CanUseCondition1(Hashtable hashtable) { return true; } int ChangeCost(CardSource cardSource, int Cost, SelectCardEffect.Root root, List targetPermanents) { if (CardSourceCondition(cardSource)) { if (RootCondition(root)) { if (PermanentsCondition(targetPermanents)) { Cost -= 8; } } } return Cost; } bool PermanentsCondition(List targetPermanents) { if (targetPermanents == null) { return true; } else { if (targetPermanents.Count((targetPermanent) => targetPermanent != null) == 0) { return true; } } return false; } bool CardSourceCondition(CardSource cardSource) { if (cardSource.IsDigimon) { if (cardSource.EqualsTraits("Royal Base")) { return true; } } return false; } bool RootCondition(SelectCardEffect.Root root) { return true; } bool isUpDown() { return true; } #endregion List selectedCards = new List(); SelectCardEffect selectCardEffect = GManager.instance.GetComponent(); selectCardEffect.SetUp( canTargetCondition: CanSelectCardCondition, canTargetCondition_ByPreSelecetedList: null, canEndSelectCondition: null, canNoSelect: () => false, selectCardCoroutine: SelectCardCoroutine, afterSelectCardCoroutine: null, message: "Select 1 card to play.", maxCount: 1, canEndNotMax: false, isShowOpponent: true, mode: SelectCardEffect.Mode.Custom, root: SelectCardEffect.Root.Custom, customRootCardList: card.Owner.SecurityCards.Filter(source => !source.IsFlipped), canLookReverseCard: false, selectPlayer: card.Owner, cardEffect: activateClass); selectCardEffect.SetUpCustomMessage("Select 1 card to play.", "The opponent is selecting 1 card to play."); selectCardEffect.SetUpCustomMessage_ShowCard("Played Card"); yield return StartCoroutine(selectCardEffect.Activate()); IEnumerator SelectCardCoroutine(CardSource cardSource) { selectedCards.Add(cardSource); yield return null; } yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.PlayPermanentCards( cardSources: selectedCards, activateClass: activateClass, payCost: true, isTapped: false, root: SelectCardEffect.Root.Custom, activateETB: true)); #region release effect reducing play cost card.Owner.UntilCalculateFixedCostEffect.Remove(getCardEffect); #endregion } } #endregion #region All Turns - When Removed if (timing == EffectTiming.WhenRemoveField) { List removedPermanents = new List(); ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Place those Digimon face up as your bottom security cards", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); activateClass.SetHashString("AllTurns_BT19-053"); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns] When any of your [Royal Base] trait Digimon would leave the battle area other than in battle, you may place those Digimon face up as your bottom security cards."; } bool HasRoyalBaseDigimon(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleAreaDigimon(permanent, card)) return permanent.TopCard.EqualsTraits("Royal Base"); return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerWhenPermanentRemoveField(hashtable, HasRoyalBaseDigimon)) { if (!CardEffectCommons.IsByBattle(hashtable)) { if (!CardEffectCommons.IsByEffect(hashtable, effect => effect.HashString.Equals("AllTurns_BT19-053"))) return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { removedPermanents = CardEffectCommons.GetPermanentsFromHashtable(hashtable).Filter(HasRoyalBaseDigimon); return CardEffectCommons.IsExistOnBattleAreaDigimon(card) && card.Owner.CanAddSecurity(activateClass); } IEnumerator ActivateCoroutine(Hashtable hashtable) { foreach(Permanent permanent in removedPermanents) { yield return ContinuousController.instance.StartCoroutine(new IPutSecurityPermanent( permanent, CardEffectCommons.CardEffectHashtable(activateClass), toTop: false, isFaceup: true).PutSecurity()); permanent.HideHandBounceEffect(); permanent.HideDeckBounceEffect(); } } } #endregion return cardEffects; } } }