using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT19 { public class BT19_029 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region On Play if (timing == EffectTiming.OnEnterFieldAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash your top security to gain 1 memory", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, true, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[On Play] By trashing your top security card, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { return CardEffectCommons.CanTriggerOnPlay(hashtable, card); } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (card.Owner.SecurityCards.Count >= 1) { if (card.Owner.CanAddMemory(activateClass)) { return true; } } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } #endregion #region Inherit if (timing == EffectTiming.WhenRemoveField) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Trash 1 security to prevent this Digimon from leaving Battle Area", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, true, EffectDiscription()); activateClass.SetHashString("TrashSecurityToStay_Tapirmon_BT19_029"); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[All Turns][Once Per Turn] When this yellow Digimon with the [Data] or [Witchelny] trait would leave the battle area by an opponent's effect, by trashing your top security card, it doesn't leave."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { if (CardEffectCommons.CanTriggerWhenRemoveField(hashtable, card)) { if (CardEffectCommons.IsByEffect(hashtable, cardEffect => CardEffectCommons.IsOpponentEffect(cardEffect, card))) return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleAreaDigimon(card)) { Permanent thisPermanent = card.PermanentOfThisCard(); if (thisPermanent.TopCard.CardColors.Contains(CardColor.Yellow) && (thisPermanent.TopCard.EqualsTraits("Data") || thisPermanent.TopCard.EqualsTraits("Witchelny"))) { if (card.Owner.SecurityCards.Count >= 1) return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(new IDestroySecurity( player: card.Owner, destroySecurityCount: 1, cardEffect: activateClass, fromTop: true).DestroySecurity()); Permanent thisCardPermanent = card.PermanentOfThisCard(); thisCardPermanent.willBeRemoveField = false; thisCardPermanent.HideDeleteEffect(); thisCardPermanent.HideHandBounceEffect(); thisCardPermanent.HideDeckBounceEffect(); thisCardPermanent.HideWillRemoveFieldEffect(); } } #endregion return cardEffects; } } }