using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT2_062 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.None) { bool Condition() { return CardEffectCommons.IsOwnerTurn(card) && CardEffectCommons.IsExistOnBattleArea(card); } bool PermanentCondition(Permanent targetPermanent) { return targetPermanent == card.PermanentOfThisCard(); } bool CardSourceCondition(CardSource cardSource) { return cardSource.IsDigimon && cardSource.CardNames.Contains("Diaboromon") && cardSource.Owner.HandCards.Contains(cardSource); } bool RootCondition(SelectCardEffect.Root root) { return root == SelectCardEffect.Root.Hand; } cardEffects.Add(CardEffectFactory.ChangeDigivolutionCostStaticEffect( changeValue: -1, permanentCondition: PermanentCondition, cardCondition: CardSourceCondition, rootCondition: RootCondition, isInheritedEffect: false, card: card, condition: Condition, setFixedCost: false)); } return cardEffects; } }