using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using Photon; using System; using Photon.Pun; public class BT2_032 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); if (timing == EffectTiming.OnTappedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Unsuspend this Digimon", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When one of your blue Tamers becomes suspended, unsuspend this Digimon."; } bool PermanentCondition(Permanent permanent) { if (CardEffectCommons.IsPermanentExistsOnOwnerBattleArea(permanent, card)) { if (permanent.IsTamer) { if (permanent.TopCard.CardColors.Contains(CardColor.Blue)) { return true; } } } return false; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (CardEffectCommons.CanTriggerWhenPermanentSuspends(hashtable, PermanentCondition)) { return true; } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.CanUnsuspend(card.PermanentOfThisCard())) { return true; } } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { Permanent selectedPermanent = card.PermanentOfThisCard(); yield return ContinuousController.instance.StartCoroutine(new IUnsuspendPermanents(new List() { selectedPermanent }, activateClass).Unsuspend()); } } if (timing == EffectTiming.OnUnTappedAnyone) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Memory +1", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, 1, false, EffectDiscription()); activateClass.SetHashString("Memory+1_BT2_032"); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn][Once Per Turn] When this Digimon becomes unsuspended during your main phase, gain 1 memory."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (GManager.instance.turnStateMachine.gameContext.TurnPhase == GameContext.phase.Main) { if (CardEffectCommons.CanTriggerWhenPermanentUnsuspends(hashtable, permanent => permanent == card.PermanentOfThisCard())) { return true; } } } } return false; } bool CanActivateCondition(Hashtable hashtable) { if (CardEffectCommons.IsExistOnBattleArea(card)) { return true; } return false; } IEnumerator ActivateCoroutine(Hashtable _hashtable) { yield return ContinuousController.instance.StartCoroutine(card.Owner.AddMemory(1, activateClass)); } } return cardEffects; } }