using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT20 { public class BT20_005 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Your Turn - ESS if (timing == EffectTiming.OnSecurityCheck) { ActivateClass activateClass = new ActivateClass(); activateClass.SetUpICardEffect("Gain for the turn", CanUseCondition, card); activateClass.SetUpActivateClass(CanActivateCondition, ActivateCoroutine, -1, false, EffectDiscription()); activateClass.SetIsInheritedEffect(true); cardEffects.Add(activateClass); string EffectDiscription() { return "[Your Turn] When this Digimon checks face-up security cards, it gains for the turn."; } bool CanUseCondition(Hashtable hashtable) { if (CardEffectCommons.CanTriggerOnAttack(hashtable, card)) { if (CardEffectCommons.IsOwnerTurn(card)) { if (!CardEffectCommons.GetCardFromHashtable(hashtable).IsFlipped) return true; } } return false; } bool CanActivateCondition(Hashtable hashtable) { return CardEffectCommons.IsExistOnBattleAreaDigimon(card); } IEnumerator ActivateCoroutine(Hashtable hashtable) { yield return ContinuousController.instance.StartCoroutine(CardEffectCommons.GainJamming(targetPermanent: card.PermanentOfThisCard(), effectDuration: EffectDuration.UntilEachTurnEnd, activateClass: activateClass)); } } #endregion return cardEffects; } } }