using System.Collections; using System.Collections.Generic; namespace DCGO.CardEffects.BT20 { public class BT20_047 : CEntity_Effect { public override List CardEffects(EffectTiming timing, CardSource card) { List cardEffects = new List(); #region Blocker if (timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.BlockerSelfStaticEffect( isInheritedEffect: false, card: card, condition: null)); } #endregion #region Reboot - ESS if(timing == EffectTiming.None) { cardEffects.Add(CardEffectFactory.RebootSelfStaticEffect(isInheritedEffect: true, card: card, condition: null)); } #endregion return cardEffects; } } }